Get Bad News challenges its players to spread fake news on Twitter. Whether it is to invent, provoke, exaggerate or intrigue, the goal is to generate more followers. The game rewards players with badges when a new skill is earned. Skills such as triggering emotions in readers, polarizing the general public's opinion on a tweet, or trolling...etc. The game has a satirical tone to it. We know that fake news should be something we avoid but we can't help but draw attention to them.
Organization: Cambridge University
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